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Top Poster: Cifu (1,123)
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» Online Users: 33 |
| 16 members and 17 guests |
| Ascari, Balzor, Chimp, Cifu, Elysium, Gundel, Ifrin, leigh, maliak, Muhaha, Panthro, Pheelin, Stassis, Vexall, Wraath, Zoriyn |
| Most users ever online was 611, 01-22-2009 at 02:40 AM. |
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» Darkhand back to Everquest II WHAT?! |
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Apr 22, 2009 - 8:21 AM - by Proto
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An exciting time it is, indeed.
After the painful realization that WoW was the same steaming pile of PVE crap it was when we first left it in 2005, the thought came from a DDH member on returning to EQ2 after seeing the myriad of positive changes they have made to the game, (in particular the PVP Fame system revamp). That said, it was unanymously decided to open the flood gates and Darkhand will be returning to the Nagafen server hardcore.
And now, a word from our Chief Executive Officer:
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As more people come on board and join us in eq2 I get asked so what is the goal? Are we going to be hardcore, casual, are we going to raid or pvp? Here are the answers:
Anything that we do as a guild is going to be hardcore. Our focus however is not hardcore raiding but hardcore PVPing. That is not to say we will not raid. We will, and in the future when enough people are interested we can and will raid more but for now let me outline what is happening and what is expected from everyone.
- We are looking for everyone to understand that our goal is to do our best and dominate on the pvp front.
- We want everyone to take serious interest in the advancement of their char. Your gear / adornments / everything and anything that will make you better at pvp.
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I'd list more, but its TOP S3CRETZ! See you on the battlefield.
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4 Replies | 173 Views
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» unmoderated.info |
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Jan 27, 2009 - 10:52 PM - by Cifu
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It seems that each time us pro gamers want to express our opinions there is always some hateful fake ass moderators with their ban sticks ready to put us down. It has been this way since the Massive Online Communities spawned in the mid 90s, these so called community website organizations were built from the ground up with support from us the “Gamers”, only to censor the same people that made them a success when our politics do not agree with theirs. No longer….
Deyth from “The Combine” with support from numerous guild leaders from around the MMO world is now on a quest to bring us a community site that will bring leading news from all around the gaming world, completely un-moderated. A second home for those who want to discuss topics of interest without worrying about the Nazi moderators that always seem to ruin every ones fun. Here are some words from Deyth detailing his plans for unmoderated.info………
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Unmoderated Info is a new site. Its aim is to grow into the Anti-Vault for those sick of being censored, suspended, and banned from one board after another. Others have tried before and either failed or rolled out the terror squad mods after gaining a regular audience. Here it is in the admin's words.
It's not easy or quick to get this sort of community ignited. Registering, visiting for a week, and deleting the bookmark will just have everyone scrambling for a new board when the next game comes out a year later. Consider this a protest and an investment into future forum fun. It can take years but if enough people hang there, the ride up won't be boring at any point along the way. Support Unmoderated Info, spread the word, and give it time to grow.
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There you have it. I encourage everyone of you to go to the Unmoderated Info website, Register, and start building up the community we have always wanted and deserve!
Unmoderated Info
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0 Replies | 356 Views
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» More News From the Front Lines |
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Jan 14, 2009 - 11:52 AM - by Proto
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The last paragraph made me especially giggle inside. Its amazing that they assume their customers give a damn about their feelings. The general consumer could care less whether one is an artist, designer, developer, or a buddist monk. If your text is blue, you're part of the borg! They should just accept that harsh criticism is something that will never go away in any MMO. My 2c.
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Arena Point cap to be changed
We understand the problem and will likely bump the cap. Look for an announcement soon. (Source)
Pet mechanics changes is on the list
Yes, I have tried to post several times that the way pets receive buffs from their masters is inconsistent. We need to take a holistic look at stats, especially those like hit, spell pen and haste. It doesn't make sense, for example, for a pet to receive a percentage of your spell hit. Where are they ever going to get the remainder of their hit from?
Many classes have pets now, and those classes have different stats to provide to those pets. While locks and hunters (and DKs to a lesser extent) are the most dependent on having a good system in place, the whole paradigm just needs to be reexamined. It is on the list. (Source)
Achievement: 40 Exalted Reputations
We are aware of the text being a little confusing on this, but right now it is setup to have x amount of exalted factions at the same time. We may change how this works at some point in the future but have no definite plans at this time. (Source)
Achievement: Gotta Go! and Volazj's Quick Demise in Patch 3.0.8
Gotta Go = 4 minutes; Volazj's Quick Demise = no change (Source)
Engineering - Scrapbot in Patch 3.0.8
The Scrapbot will indeed gain the ability to repair in a future patch. (Source)
Using 5 marks instead of 4 for Concerted Efforts repeatable quest (AV + AB + EOTS + WSG + SOTA)
We plan to do this in a future patch.
DPS comparison between classes
The context is everything. If players are comparing themselves to a dual-wielding DK doing 7000 dps, yes then of course they are going to feel like their dps is puny. But in that example they are comparing themselves to a class in a broken situation. If we notice that players with low or high numbers always have a certain spec then it might lead us to find a bug in the spec. Assassination rogues are a little low at the moment because there was a bug in Master Poisoner for a long time that nobody detected. When we fixed it, their dps dropped. Some fights greatly favor certain classes or specs. Patch is great for classes that can blow their cooldowns to great effect. Warriors like fights like Thaddius with lots of free rage generation through damage. The context is everything.
We like numbers and it awesome that the WoW community is so good at providing them. Just don't leap to conclusions that the numbers can't support. (Source)
New spells VS. old ones
I think there is some truth to that. We also just get better at designing abilities. The newer spells often (not always) have a more specific purpose, are less clunky or just more fun. This goes for some of the talents too. Warriors compare stances to presences unfavorably and I think there is some truth to that too. (Source)
Player feedback and developers on forums
We generally use "developer" to mean someone who works on the game itself, as opposed to people in other departments of Blizzard who support production of the game. Blizzard is a place where feedback is very important though, so people throughout the company still tend to have a pretty big impact on game design.
I am a game designer, and specifically I am the lead systems designer for WoW. Game designers are not artists or programmers, but we use the tools developed by the programmers and the assets created by the artists to get content into the game. Programmers make the game run, artists make it beautiful, but it is the designer's job to make it fun. (Though again, Blizzard collaborates more than many studios do and I spend a lot of time talking to programmers or artists about class, mechanics or even achievement design.) I think a lot of players mistake me for a CM because I tend to post a lot more than most WoW designers. Mostly, I just don't sleep so it lets me play WoW, work on it during the day and still have time to post. Game balance is one of the most controversial aspects of any multiplayer game, and I benefit from being able to engage the community directly. Systems design specifically is everything that is not level, story, quest or encounter design. My team handles everything from classes to mechanics to items to trade skills to achievements to UI design, and that includes the game balance.
I do want to stress that we are a team. We come to a consensus on every major change to the game. I put enormous faith in the team to make the right call and keep any of us individually from doing something stupid. Blizzard is in a position to be able to attract and retain the best talent available in this industry. Many of them are much better game designers than I will ever be. Mostly I try and stay out of their way. A great many of them read the forums. Everything you type is seen by silent blues. I see people reading the forums when I drop by their office. We talk about what they have read all the time. These guys care passionately about doing the right thing and making the game as good as they can. Your opinion is extremely important to them. Just keep that in mind every time you post. (Source)
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0 Replies | 281 Views
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» Darkhand recruiting and gearing up for Ulduar |
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Jan 09, 2009 - 12:56 AM - by Cifu
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Images below are armor and weapons from the next tier of progression Ulduar. Do you have what it takes to hang with the best and get these items? Then Darkhand is the guild thats gona get them for you!
   
We need to fill up some missing spots in our 25 man raid core ASAP. We are looking for healers and tanks that have the time to dedicate to raiding. If you are not one of the requested archetypes but you are pro at your class feel free to contact us for an evaluation.
Our raid start times are around 6pm server time during the weekdays and 2 – 4pm server time weekends. Our immediate goal is to get this tier of progression on farm status and gear up for Ulduar.
If your main is not on the Blackrock server but you are interested in transfering and joining us feel free to msg us on an alt.
Fill out an app HERE and Whisper any of the following people in game for more info: Zifo , Pheelin, Dheez, Megatwan.
 
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0 Replies | 269 Views
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